![]() Greed: A whole new breed of Greed to defend against… And when cold winter sets in, rulers need to consider their strategies for survival wisely. The Harsh North: all-new weather effects are sure to make players feel both the beauty and the unrelenting nature of Norse Lands to their very bones. Whether a Peasant, Vanguard, Farmer, Archer or Builder, they will defend their land or go to Valhalla trying! All Citizens Defend: in accordance with Norse warrior culture, the citizens of Norse Lands stand at the ready to protect the realm against looming threats. Norse Citizen Jobs: best exemplified by the powerful Berserker, an exceptional warrior, the citizens of Norse Lands will defend their Kingdom and defeat the Greed at all costs with shield in hand. Viking-influenced rulers offer a whole new way for players to build, explore, defend and conquer the lands of the ice and snow. Norse Rulers: Sit atop mighty Norse steeds and wield the powers of the Norse gods themselves. Notable additions offered in this premium DLC include: A new sixth land to explore, pets to tame, along with many updates to gameplay, both big and small. With Norse Lands, the award-winning Kingdom Two Crowns world vastly grows in scope. In Norse Lands, players can look forward to unleashing abilities drawn upon from Norse gods, commanding mighty units, building Viking-inspired armaments, solving challenging puzzles, and facing a new enemy Greed. The boat then departs: it starts a looping animation that functions as a frame for the greeting message, and as background art while the next stop is chosen.Set in a domain inspired by Norse Viking culture 1000 C.E, Norse Lands is a full new campaign that expands the world of Kingdom Two Crowns with a unique setting to build, explore, defend and conquer. If the Monarch has a dog, at the last moment it will jump on. In Two Crowns, Monarchs may take hermits on their mount, but this is not required for their trip, because all hermits (not only one) that are free (no longer inside their hut, and not captured by the Greed) will rush in a simplified cinematic, and board on time. In New Lands, the Monarchs may carry on their mount one hermit to the next island. The kidnapped hermit is then lost for good, and a new one can now be recruited at his respective cottage by repaying the coin cost. If desperate however, the Monarch can simply lose the Crown. If the Monarch escapes the bomb explosion, the lost hermit will be waiting outside the cave, along with any gems and the dog, if these were also been taken by the Greed on that island. The most honorable way to regain access to a hermit is to use a bomb and destroy the cave on the island where the hermit has been kidnapped. Kidnapped hermits will be inaccessible and cannot be recruited again from their cottage instead, they can be rescued. This section is about Kingdom Two Crowns. In New Lands, other than giving to towers a special ability, the Monarch may want upgrade them for the simple purpose of releasing these archers either because of economic needs (if the number of archers hunting is insufficient), or because the outer wall has advanced and these towers have little use as defensive structures. When a tower is upgraded with a hermit, the archers on that tower are released and return to their regular role of archers, hunting during the day and guarding the outer wall during the night. Once they're riding alongside the Monarch, the hermit enables the option to reconstruct a building into a special structure, dependent on which hermit type they are. Kingdom Two Crowns – A monarch can manually dismount a hermit, by flipping back and forth rapidly. ![]() They will jump off the mount during nighttime or counterattack waves if the Ruler is outside the borders and heading away from the Kingdom. Paying one coin directly to the hermit allows them to ride alongside the Monarch on his or her mount.
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